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Cataloxy Alexandria...Jobs in AlexandriaCompany jobs Flying Bark Productions3D Modeller

Job 3D Modeller, Alexandria

ID: 23194821Job is in archives

3D Modeller, Alexandria

negotiable

Summary information

3D ModellerPublished: 04/26/2026Valid until: 05/11/2026Categories:Creative/DesignJob type: full timeGender: anyCompany: Flying Bark ProductionsCity: Alexandria
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Job is in archives

This is a 3D Modeller role with Flying Bark Productions based in Alexandria, NSW, AU
== Flying Bark Productions ==

Role Seniority - mid level, senior

More about the 3D Modeller role at Flying Bark Productions

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series as well as upcoming feature film, Zac Power.

We're looking for Mid and Senior 3D Modellers who will be responsible for executing complex CG/3D modelling of environments, characters and props for the production with a focus on advanced proxy models, according to the Director’s vision and guided by the look development process.


About the role:

  • Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.

  • Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;

  • Follow guidance from the Program/s creative and technical leaders to realize the Directors vision.

  • Reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering.

  • Create, revise and maintain digital character, prop and environment assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.

  • Constructing the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques.

  • Have solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.

  • Ensure that digital assets meet the studio standards, specifications and conventions with respect to appearance and aesthetics, user friendliness, performance, data integrity, and robustness.

  • Support and maintain dialogue with other crew members, including Technical Directors, Riggers and Animators, who make use of the digital assets as required.

  • Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery.


About you:

  • Mid and Senior level candidates with production experience in animated features/ animated episodic; (5+ yrs) (NOT live action) ;

  • Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ;

  • Demo reels focusing on character and modelling;

  • Experience in Houdini procedural modelling preferred;

  • Solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.

  • Ability to constructing the shapes of 3D digital environments and/or prop models in Maya, with a strong working knowledge of UV layout techniques.

  • Solid knowledge of modelling and rigging workflows.

  • Ability to consistently meet deadlines.

  • Solid experience and understanding of Maya in a production based environment.

  • Solid knowledge of modelling and rigging workflows.

  • Good sense of traditional anatomy and proportion.

  • Excellent communication skills and willingness to share information in a team environment.

  • Ability to take direction and be flexible and responsive to change.

  • Ability to work independently as well as under direct supervision.

  • A passion for modelling and ability to work in a collaborative team environment.


What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility has created award-winning feature films and TV series.


Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/

  • We have an industry leading studio space in Alexandria, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities.

  • Breakfast is served daily - on us!

  • We have cake days, movie nights, wrap parties & a culture club dedicated to coordinating our busy social calendar!

  • The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council.

  • We love dogs and you will often see some of our regular fluffy companions in the studio.

  • We have a hybrid approach to work with flexible work from home days on offer.

  • Career development is important to us so we offer training and support opportunities whenever possible.

  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!

  • You'll have access to mental health resources and free counselling via our Employee Assistance Provider, Support Act.


Flying Bark Productions is proud to be an Equal Opportunity Employer.




Before we jump into the responsibilities of the role. No matter what you come in knowing, you’ll be learning new things all the time and the Flying Bark Productions team will be there to support your growth.

Please consider applying even if you don't meet 100% of what’s outlined

Key Responsibilities
  • Constructing models
  • Defining forms
  • Creating digital assets


Key Strengths
  • ️ 3D modelling
  • Digital sculpting
  • ️ Communication skills
  • Houdini experience
  • ⚙️ Rigging workflows
  • Anatomy knowledge




A Final Note: This is a role with Flying Bark Productions not with Hatch.

. Animation studio

Payments: Cash only Go to the company's page»

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